![]() ![]() Monaca Grand Prix (I think, it was definately something Grand Prix) on the Master Syster/Game Gear.Ĭan't remember any racing games on the NES, but everyone knows the great Super Mario Kart on the SNES. Then loads of un memorable stuff till LFS. Totally blew me away, spent more hours than I care to remember on it, blew the bank balance to buy it, £70 on import, remember standing by a milling machine at work and thinking about what upgrades I should put on my Toyota Soarer!!, totally sucked me in.įirst "proper" sim, played the demo for months before I got a retail version, loved it. Was a class game at the time, some of the best crashes I had ever seen in a game, and, for the time, pretty decent physicsĬan't remember much about it, except that I played it, alot It had an F40 and a 959, what more can you say!!! I reckon I have played most racing games ever released, but I would say these are my key racing games in my lifeįirst ever racing game I played, loved it, although for the life of me, I can't fathom why you'd have glass on a racing track. Oh, and I deliberately left out "unrealistic" racing games like F-Zero, Slipstream 5000 or the Carmageddon series. I'll update the list if there are entries I've forgotten. Great graphics for it's time and the one and only Rallye game with single stages that take more than 20 minutes to complete.įrom now on, the list becomes more well known, and my thread too long, so I list them:Įvery need for Speed from Part 2 till Pro Street Never before seen graphics, great physics, to date the best car encyclopedia in game, great tracks. This one made my buy a Thrustmaster T2 wheel. But hey, I was young and it looked awesome back then. I don't think I need to say much about it, except that I spent more time deliberately crashing than racing. The start of Papyruses Fame.Ī true Classic by Microprose and Geoff Crammond.Ĭlassic by Brotherbund. The first real sim I played, and the first one with 3D vector graphics instead of bitmaps. You and a blonde sit in a Ferrari 355 Testarossa and need to get across a country in a certain amount of time. YOu also had to fill your gas tank every now and then. Which you had to exchange yourself by removing bolts, and lines etc. The possibilities to tune and modify your car were huge, and all the parts did wear over time so you had to plan ahead on when to buy exchange parts. Also, unlike the first part, you had an opponent you needed to win against in addition to dodgeing the police.Ī game by California Drams set you in the fifties, having you build a hot rod and racing fellow hot rodders for money or pink slips in illegal night racing (also including police chases). The first Test Drive in colour, it had more cars and a race across america with different race invironments. There were five cars and one track, which was a narrow, yet level mountain road with a gorge on one side and a rock wall on the other. It was the first of the original Need for Speed formula: you drive a luxury sports car on a public road, including police chases. Being older than GPC, it only had 4 colour EGA graphics (turquoise, purple, white and black). And I can still remember the hardest AI enemy: "Bruno Gourdo"Īgain, a game by accolade. It featured three cars, eight real tracks (though without trackside objects, and they were completely flat). When I got my first colour screen, it was much more of an improvement than any GPU ever. I startet playing it 89 on an IBM PC with an amber/black screen. My first racing game was "Grand Prix Curcuit" by Accolade. Also, it would be nice if you add a few words to each game, and possibly a screenshot or youtube video, at least if it hasn't been mentioned before. Your list need not be in chronological order, but I'd appreciate it if it was. In it, the goal is to see how long you are playing racing games. Well, this thread " " inspired me to start this thread. ![]()
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